GroupChallenge Release 1 - January 3, 2011

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Downloads: 38
Released: Jan 3, 2011
Updated: Jan 4, 2011 by VinceFM
Dev status: Beta Help Icon

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Source Code Version 1.0
source code, 2730K, uploaded Jan 4, 2011 - 38 downloads

Release Notes

GroupChallenge Initial Release - January 3, 2011

This release includes some documentation and all source code for the 4 projects:
  • GroupChallenge.SL
  • GroupChallenge.Web
  • GroupChallenge.WP7
  • GroupChallenge.AdminWP7

QuickStart - How to Start the Game
  1. Run the GroupChallenge.Web web application
  2. Take a picture using the GroupChallengeAdmin application.
  3. Start the GroupChallengeWP7 Windows Phone application from the emulator or a deployed device
  4. Join the game from the Join view using the uploaded player image
  5. From the “Game” view on the Silverlight 4 application, press “Restart Game” to load questions
  6. When the game play should begin, press the “Next Question” button to load the first question.
  7. To end the game before the last question, press the “Game Over” button.

Known Bugs
Disclaimer: This game was initially developed for the Dallas XAML User Group for Windows Phone 7 development training and technique demonstration. A few bugs remain as the group moves to other projects.
  • Some timing is off where the player image does not display when a question is answered. The winning player should show when answered correctly and collapse when the next question is selected.
  • To join the game, the required fields must be completed. In the Initial Windows Phone 7 Silverlight version, the UpdateSourceTrigger property is only Default and Explicit. Without the “PropertyChanged” UpdateSourceTrigger, we must lose focus to have the bound field update. This prevents joining the game until the textbox loses focus to receive a nickname value.
  • When a game is resurrected, the score is retained. This allows the user to see a score from a previous play and even answer a question again.
  • As with any software project like this, there are many issues that should be considered and resolved. The project met the needs of the client in this case – the Dallas XAML User Group.
  • High score consists of the first player found with the highest score. Tied scores were not considered in this version.
  • Players can’t re-join as the same player unless the player leaves or is removed from the game.

For more information, feel free to send an email to Contact@DallasXAML.com.

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